![]() So I can delete the stb and the game will still work? Nice. Everything will still make all the right sounds, and will have all the navigation data and everything, you just don't see it because the meshes are gone. Everything will be the same, except there won't be any terrain or landscapes or water. Whether or not it's treated as water, whether the camera can go over it and through it, whether it makes a splashy noise when it's stepped on, whether it can be walked on at all, all done in the heightmap. No doubt.īut like almost everything else in the STB, that's where the involvement ends. Short answer, the water meshes are done in the STB. Or are they?īayStone wrote on Wed, 26 June 2013 16:54 It could also be in the WAD, but I don't think they're actually generating the water meshes during runtime. I would assume it's in the STB, but I don't know where. watching a bandit run around in a maze while trying to attack me. ![]() I had great fun with this when I was testing the export feature. It tells them where they can walk and where they can't. There's also the WAD file which contains the walk, npc navigation, etc. Effectively it's an archive that contains information about levels, such as terrain, flora, etc. I don't actually know what STB stands for. ![]() Usually a float takes 4 bytes, but you can store it in 2, if you know what you're doing and for what. problems.Ĭustom float is a thing LH used to store floating point information in files. It's just bordello, but I'm rendering the stb terrain mesh with a few. "stb flora" refers to flora, you know grass, trees and stuff, inside the stb. You don't have to answer all of them, I just wanted to ask so someone could explain to the noobier people on the forum so they could join in on the convo I know the stb is something about the terrain. LOL sorry for all the annoying noob questions. I have a few questions and I'm sure a lot of other people do too. Home » Fable TLC » Development » Tools » ChocolateBox Show: Today's Messages :: Show Polls :: Message Navigator
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